Sketching: The Foundation of Every Part
Every part starts as a sketch
Section titled “Every part starts as a sketch”A sketch is a 2D drawing on a flat plane (or a flat face of a part) that defines the shape you will later turn into 3D. Almost every feature — extrude, revolve, cut — starts from a sketch. Good sketching habits are the difference between a model that updates cleanly and one that breaks every time you change a number.
Pick a plane and draw
Section titled “Pick a plane and draw”Onshape gives you three default planes: Top, Front, and Right. Start a sketch on one of them (or on a flat face of an existing part). Then use sketch tools: line, rectangle, circle, arc, slot.
Constraints: telling the sketch how to behave
Section titled “Constraints: telling the sketch how to behave”Raw lines are floppy. Constraints lock down relationships so the sketch behaves predictably:
- Coincident — two points meet.
- Horizontal / Vertical — a line stays level or upright.
- Parallel / Perpendicular — relationships between lines.
- Equal — two lengths or radii match.
- Tangent — a line meets a circle smoothly.
- Concentric — circles share a center.
Dimensions: setting the numbers
Section titled “Dimensions: setting the numbers”Dimensions set actual sizes — a line is 2 in long, a hole is 0.196 in in diameter (the standard #10 clearance hole), two holes are 0.5 in apart. In FRC you will use inches constantly because COTS structure uses inch hole patterns.
Fully define your sketches
Section titled “Fully define your sketches”A sketch is fully defined when every point and line is pinned down by constraints and dimensions. Onshape colors a fully defined sketch black; an under-defined (floppy) sketch shows blue. Aim for black. A fully defined sketch updates predictably and won’t shift unexpectedly when you edit it later. This discipline is one of the biggest markers of a strong CAD designer.
A concrete FRC example
Section titled “A concrete FRC example”To model a 2x1 in box tube cross-section:
- Start a sketch on the Front plane.
- Draw a rectangle and dimension it 2 in by 1 in.
- Add a coincident constraint to put one corner on the origin (anchoring the sketch).
- Confirm it turns black — fully defined.
Later you will extrude this into a tube and add the hole pattern.
Tips for beginners
Section titled “Tips for beginners”- Anchor to the origin. Constrain at least one point to the origin so the sketch can’t float away.
- Constrain before dimensioning. Add geometric relationships first, then numbers.
- Keep sketches simple. Several small features are easier to edit than one giant complicated sketch.
- Use construction lines (toggle a line to ‘construction’) for reference geometry that won’t become a real edge.
Work through the sketching exercises in Stage 1A of FRCDesign.org to drill these until they are automatic.
Key takeaways
Section titled “Key takeaways”- Almost every 3D feature begins as a 2D sketch on a plane or face
- Constraints (coincident, parallel, equal, tangent, etc.) define relationships; dimensions set actual sizes
- Aim to fully define every sketch (black in Onshape) so the model updates predictably and never shifts unexpectedly
- Anchor sketches to the origin and keep them simple to make editing easy later
This lesson was adapted from learnfrc.com.
