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FRC Curriculum Overview

learnfrc.com
learnfrc.comAuthor
Veer Bajaj
Veer BajajMaintainer

Welcome to the complete FRC Curriculum Guide Archive! Below is the full directory of all 11 departments, 101 modules, and 394 lessons organized in step-by-step learning order.


Department Modules Lessons Description
Getting Started with FRC 7 28 New to FIRST Robotics? Start your journey here.
Mechanical, Build & Pneumatics 12 47 Drivetrains, mechanisms, fabrication, and pneumatics.
Electrical & Wiring 8 35 Power, the control system, and legal wiring.
CAD & Design 8 31 Design robots in Onshape, SolidWorks & Fusion.
Programming, Controls & Sensors 13 51 Code the robot with WPILib — plus sensors, vision & control.
Drive Team 8 34 Driver, operator, and coach on the field.
Scouting & Strategy 8 32 Turn match data into winning strategy.
Safety 7 28 Build a safety-first robotics culture.
Business, Operations & Fundraising 14 49 Run your team — and fund it — like a real organization.
Media, Branding & Outreach 8 29 Branding, media, and community impact.
The Impact Award 8 30 Pursue FRC’s most prestigious award.

New to FIRST Robotics? Start your journey here. 7 Modules • 28 Lessons

Start here. Understand the organization behind the competition, the larger family of FIRST programs you may have done (or can mentor), and what specifically makes the FIRST Robotics Competition the ‘varsity sport for the mind.’

Learn the annual rhythm of an FRC season and exactly how a match is won. This module turns the jargon — Kickoff, build season, ranking points, alliance selection, endgame — into a clear mental model.

FRC is a team sport with a strong ethos. This module covers the FIRST core values that are judged and rewarded, the real sub-teams and roles that make a team run, and the control-system hardware and software those teams use.

Turn knowledge into action. This module gives a brand-new student a path to join a team, and a brand-new team a concrete roadmap to register, get the Kit of Parts, and build their first robot using free tools and the official Zero-to-Robot guide.

Stop reading and start building. This module walks you through five concrete, end-to-end mini-projects that a rookie can finish in a weekend: spinning your first motor with the REV Hardware Client, deploying a real arcade-drive program to a roboRIO, refactoring into a clean command-based subsystem, building a Fuel launcher for the 2026 REBUILT game, and adding a one-button autonomous routine. Every step uses real parts (AM14U6 chassis, SPARK MAX, NEO) and real, copy-pasteable WPILib 2026 Java code. By the end you will have a robot that drives, shoots, and runs an auto routine.

Every veteran team has a mental checklist of the failures that bite rookies every single year: the robot that won’t connect, the ‘No Robot Code’ message, the dreaded brownout, dead CAN devices, wheels spinning the wrong way, and bumpers that fail inspection. This module turns those hard-won lessons into a systematic debugging workflow. Each lesson gives you the symptom, the real root causes, the exact diagnostic steps (RioLog, Driver Station tabs, Glass, REV/Phoenix tools), and the fix — grounded in the official WPILib troubleshooting docs and the 2026 game manual rules.

Once your robot drives and scores, the next leap is precision and intelligence: closed-loop control that hits a target every time, swerve drive that moves in any direction, AprilTag vision that tells the robot where it is on the field, and data-driven strategy that wins alliance selection. This module is a deep dive into the techniques that separate competitive teams from the pack, each anchored in a concrete REBUILT case study with real parts (Kraken X60, CANcoder, Pigeon 2.0), real tools (SysId, PhotonVision, Statbotics), and real code. It is ambitious but reachable — this is your roadmap from ‘it works’ to ‘it wins’.


Drivetrains, mechanisms, fabrication, and pneumatics. 12 Modules • 47 Lessons

Prerequisites: Engineering Foundations: Forces, Torque, and Machines

Section titled “Prerequisites: Engineering Foundations: Forces, Torque, and Machines”

A start-here primer on the physics and mechanical fundamentals every FRC builder needs before designing mechanisms. You will learn how engineers measure and specify parts, how forces and Newton’s laws govern motion, how torque and levers multiply force, and how simple machines and gear ratios trade speed for strength. Each lesson connects the core physics to concrete FRC build decisions so the department’s later, hands-on lessons make sense.

The drivetrain is the foundation of every robot. This module compares the major architectures used in FRC, the wheels and motors that power them, and how to choose the right one for a game.

Motors spin too fast and too weak to use directly. This module covers how to convert that speed into useful torque with gears, chain, belts, and sprockets, and how to calculate ratios.

A robot is only as good as the frame and joints holding it together. This module covers what robots are made of and how the pieces attach.

With drivetrain and structure understood, this module covers the scoring mechanisms, the tools to make them, and the workflow to build a reliable robot.

05. Pneumatics Fundamentals: How Air Becomes Motion

Section titled “05. Pneumatics Fundamentals: How Air Becomes Motion”

Understand what pneumatics is, why teams use it, and the architecture of the FRC air circuit. This module builds the mental model of the two-pressure system and the job of each component before you touch hardware.

06. The Components: Controllers, Compressor, Valves, and Cylinders

Section titled “06. The Components: Controllers, Compressor, Valves, and Cylinders”

A part-by-part tour of every device in an FRC pneumatic system, with real part numbers and specs. By the end you can identify and spec each component and know which controller to buy.

07. Building, Wiring, and Programming a Pneumatic System

Section titled “07. Building, Wiring, and Programming a Pneumatic System”

Hands-on: plumb the air circuit, wire the controller, and write WPILib code to run the compressor and switch solenoids. Then design with real force and air-usage math.

The non-negotiable part: the FIRST legality rules, the mandatory required components, and the operational tests that keep your system safe and pass inspection.

Stop reading theory and start building. This module walks through five complete, buildable mechanisms end-to-end: a single-jointed arm, a cascade elevator, a flywheel shooter, a pivoting intake, and a swerve module integration. Each lesson does the full loop, from physics math (torque, reduction, current limit) to real COTS part selection (with actual part numbers) to working WPILib closed-loop code you can paste into a robot project. Every number is sized so the mechanism actually works in a 120 lb FRC robot under the 120 A main-breaker power budget. Treat each lesson as a mini-project you can reproduce on a practice bot during week 2 of build season.

Every team rediscovers the same painful bugs. This module is a field-tested triage manual for the mechanical, build, and pneumatics failures that eat practice time and lose matches: drivetrains that veer, gearboxes that grenade, pneumatics that won’t fire, fasteners that vibrate loose, and closed-loop mechanisms that oscillate. Each lesson gives you the symptom, the most likely root causes ranked, a concrete diagnostic workflow, and the fix, grounded in real CTRE/REV/WPILib behavior and community-documented failure modes. Learn to debug like a veteran: change one variable at a time, read the actual data, and confirm the fix before moving on.

Once you can build a working mechanism, this module shows you how the top teams make them fast, light, and bulletproof. We go deep on system characterization with SysId, simulation-driven design with WPILib physics models, motion profiling for crisp superstructure moves, weight-and-stress-driven structural design, and real Open Alliance case studies (FRC 6328, 1678, 2910). The emphasis is on the engineering judgment behind elite robots: choosing reductions from a torque-speed analysis, validating a design in CAD and sim before cutting metal, and packaging serviceable, manufacturable mechanisms. Everything cites real tools, real teams, and real parts.


Power, the control system, and legal wiring. 8 Modules • 35 Lessons

Prerequisites: Electrical Foundations: Volts, Amps, and Circuits

Section titled “Prerequisites: Electrical Foundations: Volts, Amps, and Circuits”

Before you crimp a single connector on an FRC robot, you need a mental model of how electricity actually behaves. This prerequisite primer builds that model from the ground up: what voltage, current, and resistance really are; how Ohm’s Law and electrical power tie them together; how series and parallel wiring change the math; and the wire-gauge, fuse, and safety rules that keep a 12V robot battery from becoming a hazard. Every concept is connected back to the real FRC control system so the theory sticks.

01. The FRC Control System: Meet the Components

Section titled “01. The FRC Control System: Meet the Components”

Before you strip a single wire, you need to know the players. This module introduces every major component in the FRC electronics stack, what each one does, and how they connect.

02. Power: Battery, Breakers, and the Main Circuit

Section titled “02. Power: Battery, Breakers, and the Main Circuit”

This module follows electricity from the battery through the main breaker to the branch circuits, and teaches how circuit protection keeps the robot safe and legal.

Motor controllers turn the roboRIO’s commands into raw motor power. This module covers the major controllers, the difference between PWM and CAN, and how to build a reliable CAN bus.

04. Connections, Rules, and Troubleshooting

Section titled “04. Connections, Rules, and Troubleshooting”

Reliable robots come from reliable connections and clean compliance with the rules. This module covers crimping, the legal wiring rules, full robot assembly, and field troubleshooting.

Stop reading and start building. This module walks you through concrete, buildable wiring jobs and codeable controls examples end to end: a fully-wired single-motor test stand, a current-limited drivetrain, a power-monitoring dashboard, a switchable-channel project on the REV PDH, and a CAN-device bring-up. Every step uses real part numbers, real gauges, and real WPILib/vendor code that compiles. Do these on the bench before you do them under competition pressure.

Most robots that die on the field die for boring, preventable electrical reasons: a loose CAN wire, a battery that sagged, a tinned wire backing out of a WAGO, a brownout from uncapped current. This module is a field guide to the real failures FRC electrical teams hit, with a repeatable debugging workflow, the LED-and-Driver-Station signals that point you at the cause, and the specific fixes. Learn to read your robot’s symptoms instead of guessing.

Once the basics work, the margin is in the details: a power budget that survives a full event, a CAN architecture that does not saturate, batteries managed like a fleet, and current limits tuned per mechanism. This module digs into advanced electrical and power-management techniques and walks through real, worked case studies: a four-Kraken swerve power budget, a CANivore CAN FD migration, and a battery-management program, so a competitive team can build a robot that performs in match 1 and in eliminations on a tired battery.


Design robots in Onshape, SolidWorks & Fusion. 8 Modules • 31 Lessons

Prerequisites: CAD Foundations: Spatial Thinking and Drawings

Section titled “Prerequisites: CAD Foundations: Spatial Thinking and Drawings”

Before you open any CAD software, you need to think in three dimensions and read the language engineers use to describe parts. This primer builds the spatial-reasoning and engineering-drawing fundamentals every FRC designer needs: coordinate systems and views, orthographic projection, and how dimensions, tolerances, and units turn a sketch into a part the machine shop can actually make.

01. Getting Started: CAD Software and the Design Process

Section titled “01. Getting Started: CAD Software and the Design Process”

Before opening any software, you need to understand why FRC teams CAD their robots, which tool to use, and how design fits into the larger engineering design process. This module sets the foundation.

02. Onshape Fundamentals: Sketches, Parts, and Assemblies

Section titled “02. Onshape Fundamentals: Sketches, Parts, and Assemblies”

This module teaches the core Onshape skills every FRC designer needs: navigating Part Studios, sketching, creating features, building assemblies, and mating parts together. These skills transfer to any CAD package.

03. Vendor Libraries (FRCDesignLib) and FeatureScripts

Section titled “03. Vendor Libraries (FRCDesignLib) and FeatureScripts”

FRC designers rarely model COTS parts from scratch. This module covers the parts libraries and custom features that let you drop in real components and automate repetitive FRC modeling tasks.

04. Manufacturability, Drawings, BOMs, and Design Reviews

Section titled “04. Manufacturability, Drawings, BOMs, and Design Reviews”

A model is only useful if your team can actually build it. This module covers designing for the tools you own, producing drawings and a bill of materials, and running design reviews that catch problems early.

Four buildable, step-by-step CAD projects you can complete in Onshape today. Each mini-project mirrors a real FRC subsystem (a swerve drivebase, a single-stage gearbox, a pivoting arm, and a lightened structural plate) and walks through layout sketches, real COTS part numbers, and the exact FeatureScripts and mate-connector moves that make the model manufacturable. Finish all four and you will have a portfolio of parametric models that look and behave like a competitive robot.

The pitfalls that quietly wreck FRC CAD models and the concrete fixes for each. Covers mate-connector and assembly failures, in-context and derived-reference breakage, sluggish regeneration in big drivebase assemblies, manufacturability mistakes that turn into scrap at the machine, and version/branching disasters in team-shared documents. Each lesson is a debugging workflow: how to recognize the symptom, find root cause, and apply a durable fix.

Deep-dive techniques used by top FRC teams: configuration-driven and FeatureScript-automated parametric design, browser-based FEA for weight-optimized structures, system-level swerve geometry and motion math, and a case study of FRC 6328’s modular gusset-and-tube methodology. This module assumes you already know Onshape fundamentals and pushes toward how elite teams actually design fast and well.


Code the robot with WPILib — plus sensors, vision & control. 13 Modules • 51 Lessons

Prerequisites: Programming Foundations: A Java Primer

Section titled “Prerequisites: Programming Foundations: A Java Primer”

A beginner-friendly primer that builds the core programming and Java fundamentals every newcomer needs before writing a single line of FRC robot code. Start from absolute zero with variables, control flow, and objects, then learn why FRC robots are programmed in Java and how to read the WPILib library you’ll lean on all season. Complete this before diving into the department’s main robot-code lessons.

01. Foundations: Tools, Languages, and Your First Robot Program

Section titled “01. Foundations: Tools, Languages, and Your First Robot Program”

Set up the full FRC software toolchain and understand the big picture. You will install WPILib and the Game Tools, learn which languages FRC supports, and write and deploy your first robot program to a roboRIO.

02. The Robot Program: Lifecycle and Command-Based Architecture

Section titled “02. The Robot Program: Lifecycle and Command-Based Architecture”

Learn how a robot program is structured and runs. Start with TimedRobot’s lifecycle, then adopt the command-based framework — the modern, recommended way to organize FRC code with Subsystems, Commands, and Triggers.

03. Motors, Sensors, and Closed-Loop Control

Section titled “03. Motors, Sensors, and Closed-Loop Control”

Drive real hardware with vendor motor-controller APIs (CTRE Phoenix 6 and REVLib 2025), then make mechanisms precise with PID feedback, feedforward, and motion profiles.

04. Autonomous: Odometry, Trajectories, and Simulation

Section titled “04. Autonomous: Odometry, Trajectories, and Simulation”

Make the robot navigate the field on its own. Track position with odometry, generate and follow paths with PathPlanner and Choreo, build full autonomous routines, and test everything in simulation before touching hardware.

05. Sensing Fundamentals: Digital, Analog, and CAN Inputs

Section titled “05. Sensing Fundamentals: Digital, Analog, and CAN Inputs”

Before control, comes sensing. This module covers the three ways sensors talk to a roboRIO and the simple but essential sensors built on them: limit switches, beam breaks, distance sensors, and current sensing.

06. Encoders: Measuring Position and Velocity

Section titled “06. Encoders: Measuring Position and Velocity”

Encoders are the most important sensors for feedback control. This module covers how quadrature, absolute, and integrated encoders work and the specific products you will use.

To know which way it is pointing and to keep its driving straight, a robot needs a gyroscope. This module covers IMUs, drift, calibration and mounting, the field coordinate system, and odometry.

08. Closed-Loop Control: PID, Feedforward, and SysId

Section titled “08. Closed-Loop Control: PID, Feedforward, and SysId”

Sensors are only useful if the robot acts on them. This module teaches the math and methodology of feedback control: PID tuning, feedforward, and characterizing your mechanism with SysId.

The most advanced sensing in FRC: cameras that find AprilTags to compute where the robot is, and fusing that with odometry for accurate, drift-free localization.

Nine separate modules taught you the pieces. This one bolts them together into complete, buildable projects. Each lesson is an end-to-end mini-project you can type out, deploy, and run – a closed-loop elevator with Motion Magic, a REVLib velocity-controlled shooter, a teleop swerve drive subsystem, a PathPlanner autonomous routine, and a vision-aligned scoring sequence. Every snippet uses real vendor APIs (CTRE Phoenix 6, REVLib 2025, WPILib command-based, PathPlanner, Limelight) and real part numbers so the code compiles against the libraries your team actually installs.

Most lost matches trace to a handful of recurring software faults: a default command that throws because it forgot its requirement, a loop overrun from chatty logging or CAN queries, a brown-out that silently kills your outputs, a CAN ID conflict, or a control loop with integral windup. This module is a field guide to those failure modes – how to recognize each one fast, the exact tools to diagnose it (Driver Station log viewer, AdvantageScope, Glass, the scheduler watchdog), and the concrete fix. Treat it as the debugging playbook you reach for when the robot misbehaves at 11pm before a competition.

Once the fundamentals are solid, top teams reach for techniques that squeeze out reliability and precision: model-based state-space control with Kalman filtering, log-replay architectures like AdvantageKit that let you debug a match offline, advanced multi-tag pose fusion, robot-to-robot coordination, and rigorous pre-event software hardening. This module goes deep on those advanced controls and software-engineering practices, with real WPILib/vendor APIs and concrete case studies, so an experienced programmer can level up from ‘it works’ to ‘it works every match, and we can prove why.’


Driver, operator, and coach on the field. 8 Modules • 34 Lessons

Before you ever pick up a controller, you need to understand the game you’re playing. This primer covers the essential, year-independent knowledge every new driver and operator should have first: how an FRC match flows from autonomous to endgame, how alliances and scoring create the ranking that decides who advances, and what separates a good drive team from a great one. Master these foundations and the department’s hands-on driving lessons will make far more sense.

Understand the official FRC drive team roles, the Game Manual rules that govern who can fill them and where they stand, and how to select the right people. This module sets the foundation every other skill builds on.

Master the technical setup that connects humans to the robot: the FRC Driver Station software, the operator console, USB device ordering, controller mapping in WPILib, and how everything behaves on the competition field.

Turn the people and the hardware into a winning unit. This module covers building muscle memory through drills, communicating in-match, reading the field, and executing the endgame reliably.

Between matches the pit crew has minutes to make the robot match-ready again. This module covers pit crew roles, battery management, and the pre- and post-match checklists that keep a robot reliable all event.

Five buildable, end-to-end mini-projects that turn drive-team concepts into things you can actually code, print, and run this week. You’ll wire a real driver control scheme in WPILib command-based Java, build a slew-rate-limited and current-limited drivetrain that survives a full match, design a paper-and-spreadsheet scouting system, pull live OPR/EPA data from The Blue Alliance and Statbotics, and assemble a one-page pre-match strategy brief. Every example uses real classes, real part numbers, and real APIs grounded in the 2026 REBUILT season so you can copy them straight into your project. Scoring numbers and rules are tuned by Team Updates during the season, so always reconcile any value here against the current Game Manual and Team Updates before an event. Treat each section as a guided lab: read it, build it, then iterate with your own robot and your own event data.

The drive team is where every other subteam’s work either pays off or falls apart on the field. This module catalogs the real, recurring failures that cost matches - brownouts, communication drops, controller mishaps, scouting data you can’t trust, and panic-driven turnarounds - and gives you a disciplined way to debug each one. Every section follows the same shape: the symptom you actually see, the most likely root causes, a step-by-step diagnostic workflow, and the concrete fix. The throughline is method over guessing: form a hypothesis, find the evidence (logs, charts, the Driver Station, the rule book), then change one thing. Drive teams that debug this way recover from disasters inside a tight pit turnaround; teams that guess lose the next match too.

This is the deep-dive for drive teams that already drive clean matches and want to win events. It moves past mechanics into the game theory of FRC: how qualification ranking points actually shape your match goals, how to build pick lists that survive contact with reality, how alliance selection’s reverse-snake structure changes who you should target, how to construct and disrupt an opponent’s ideal alliance strategy, and how to fight (and recover from) defense in elimination matches. Each lesson uses the 2026 REBUILT scoring structure as a concrete worked case and reasons from real, documented FRC strategy frameworks. Because FIRST tunes scoring and rules via Team Updates through the season, always reconcile specific point and threshold numbers against the current Game Manual. The goal is to make the drive coach and strategy lead think like a top-eight alliance captain: every decision tied to points, ranking, and the specific robots on the field.


Turn match data into winning strategy. 8 Modules • 32 Lessons

Prerequisites: Data Foundations: Spreadsheets and Statistics

Section titled “Prerequisites: Data Foundations: Spreadsheets and Statistics”

A start-here primer that teaches the spreadsheet and basic-statistics skills every scout needs before collecting or analyzing FRC match data. You will learn how a spreadsheet actually works, how to summarize numbers with averages and spread, and how to turn those summaries into smart alliance and pick-list decisions. No prior experience required.

What scouting is, why it wins matches, and the two pillars: pit scouting and match scouting. You will learn what data is worth collecting and how scouting connects to every strategic decision your team makes at an event.

How to turn metrics into a working data pipeline: paper systems, scouting apps, and QR-based tools like QRScout. You will learn the three parts of any system, how to move data reliably, and how to keep it accurate.

How to read the public analytics that complement your own scouting: OPR, DPR, and CCWM on The Blue Alliance, EPA on Statbotics, and FRC rankings. You will learn what each metric means, its limits, and how to combine it with scouting.

04. Strategy: Picklists, Alliance Selection, and Match Play

Section titled “04. Strategy: Picklists, Alliance Selection, and Match Play”

How to convert all your data into decisions: building a defensible picklist, navigating the live alliance-selection draft, writing pre-match plans, and communicating during a match.

Five buildable, end-to-end projects that turn scouting theory into working artifacts. You will configure a real QRScout form for a season game, compute OPR by hand on a tiny example and then in a spreadsheet, pull live data from The Blue Alliance and Statbotics with real code, build an aggregation sheet that ranks robots by EPA components, and assemble a one-page pre-match prep sheet. Every example uses real REEFSCAPE (2025) numbers from the official game manual, real part/tool names, and runnable snippets so a sub-team can reproduce each result before its next event.

The failure modes that quietly sink scouting operations, and the debugging workflows that fix them. You will learn to diagnose and prevent mislabeled and missing data, measure and improve scout accuracy, recognize when OPR/EPA mislead you (defense, small samples, blowouts), keep the data pipeline alive when wifi and batteries fail at a venue, and avoid the human and analytical traps that turn good data into bad picks. Grounded in real REEFSCAPE scenarios and tools teams actually use.

Deep dives into the techniques top scouting programs actually use, anchored in real systems and seasons. You will study Team 1678 Citrus Circuits’ multi-app pipeline, learn predictive match modeling and how Statbotics estimates win probability, design custom game-specific metrics that out-resolve generic OPR/EPA, build a data-driven defense-evaluation framework (the thing OPR cannot see), and engineer a full automated analysis pipeline that joins your scouting with public APIs. Every lesson ties an advanced concept to a concrete, reproducible practice.


Build a safety-first robotics culture. 7 Modules • 28 Lessons

01. Foundations: A Culture of Safety and the People Who Lead It

Section titled “01. Foundations: A Culture of Safety and the People Who Lead It”

Safety in FIRST is a value, not a checklist. This module explains the culture of safety every team must embrace, who is responsible for it, and the official roles and recognition programs — the Student Safety Captain, UL Solutions Safety Managers, the Safety All Star, and the Safety Animation Award.

The day-to-day fundamentals: the personal protective equipment FIRST requires, how to use hand tools and shop machines safely, machine guarding, and controlling the stored energy that makes a robot dangerous to service.

03. Battery, Pneumatics, and Electrical Safety

Section titled “03. Battery, Pneumatics, and Electrical Safety”

The three energy systems that make an FRC robot powerful — and dangerous if mishandled. Learn to handle, charge, and dispose of batteries; operate a pneumatic system safely; and respect the robot’s electrical system.

04. Events, Robot Handling, and Your Team Safety Program

Section titled “04. Events, Robot Handling, and Your Team Safety Program”

Bring it all to competition: the enforced pit and event safety rules, safe robot lifting and transport, and how to build and run a real team safety program with the FIRST Safety Checklist and Corrective Action Plan.

05. Safety Worked Examples & Mini-Projects

Section titled “05. Safety Worked Examples & Mini-Projects”

A hands-on, buildable module where your safety program stops being a binder and becomes a set of repeatable procedures, tools, and code. You will build a real battery-management workflow with the Battery Beak and a logging spreadsheet, wire and document a Lockout/Tagout (LOTO) procedure for the robot, write motor-controller current-limit code that prevents brownouts, assemble a competition-grade pit safety kit with exact part numbers, and run a 30-minute mock pit safety inspection. Every example is concrete, uses real FRC parts and real APIs, and produces an artifact you can show a UL Safety Advisor. Note: since the 2022 season FIRST no longer judges a standalone Industrial Safety Award; instead, safe practices are a requirement for eligibility for ALL judged awards, and UL Safety Advisors still walk the pits to observe, assess, and coach teams. Building these artifacts is how you satisfy that requirement.

06. Common Safety Mistakes & Troubleshooting

Section titled “06. Common Safety Mistakes & Troubleshooting”

Real pitfalls, the symptoms that reveal them, and the debugging workflow to fix them - at the bench, in the pit, and in code. This module catalogs the mistakes that actually injure FRC teams and tank inspections: brownouts from undersized wiring and missing current limits, battery handling errors, electrical-isolation failures inspectors fail you for, stored-energy surprises during pit work, and the pit-conduct findings (daisy-chained strips, missing glasses) a UL Safety Advisor flags. Each lesson pairs the mistake with a concrete diagnostic procedure and a verified fix using real part numbers and real rule numbers.

07. Advanced Safety Engineering & Case Studies

Section titled “07. Advanced Safety Engineering & Case Studies”

A deep-dive into the systems thinking that separates a checklist from a real safety program. You will apply the OSHA/NIOSH Hierarchy of Controls to design out FRC hazards, run a Job Safety Analysis (JSA) on shop machines, build a design FMEA with Risk Priority Numbers to prioritize the riskiest mechanisms, run rigorous incident investigations with 5 Whys, and study worked case studies - a brownout-caused match loss, a battery fire avoided, and a pneumatic injury near-miss - to see these tools in action. This is how teams build safety on substance, not posters - which matters now that safe practices are a requirement for eligibility for every judged award.


Run your team — and fund it — like a real organization. 14 Modules • 49 Lessons

Prerequisites: Foundations: Nonprofits, Budgets, and Teams

Section titled “Prerequisites: Foundations: Nonprofits, Budgets, and Teams”

A start-here primer on the organizational and financial basics every FRC team needs off the field. Before you fundraise, file paperwork, or run a build season, learn what a nonprofit actually is, how to build a budget that survives a six-week sprint, and how to manage a project with a real deadline. Each lesson teaches the concept from scratch, then ties it directly to how FRC teams operate.

Learn how FRC teams organize themselves into sub-teams led by students and supported by mentors. This module covers leadership roles, the place of the business sub-team in the org chart, and the official adult roles FIRST requires.

02. Project Management Through Build Season

Section titled “02. Project Management Through Build Season”

The build season is FRC’s high-pressure crunch. This module teaches how to plan the season, use Gantt charts and Kanban boards, coordinate sub-teams, and manage the modern (no-bag-day) schedule.

Robots cost real money. This module covers what an FRC team actually spends, how to build a budget, and how to fund it through sponsorships and grants like NASA and Gene Haas.

04. Sustainability, Documentation & the Business Plan

Section titled “04. Sustainability, Documentation & the Business Plan”

Great teams outlast their founders. This module covers member recruitment and retention, knowledge documentation, the team business plan, and how the business sub-team supports the whole team at competition.

The FIRST Impact Award is the program’s most prestigious honor and the only path to the Hall of Fame. This module explains the award’s criteria, the official definitions, the submission components, and how to win it.

Before you can raise money, you need to know exactly what you are raising it for. This module breaks down every line item in a realistic FRC budget and explains the Regional vs District cost structures.

FIRST and its corporate partners offer grants that can cover a large chunk of your registration. This module maps the major programs, their eligibility rules, and their deadlines.

Grants help, but most teams are funded by local and corporate sponsors. This module covers building a sponsorship packet, defining tiers, and running outreach that actually lands partners.

09. Grant Writing, Fundraising Events & Crowdfunding

Section titled “09. Grant Writing, Fundraising Events & Crowdfunding”

Beyond sponsors, teams raise money through written grant proposals, community fundraising events, crowdfunding, and matching-gift programs. This module covers the mechanics and the nonprofit structure behind them.

10. Stewardship & Long-Term Sponsor Relationships

Section titled “10. Stewardship & Long-Term Sponsor Relationships”

Landing a sponsor is only the start. Keeping them - which is far cheaper than finding new ones - is what makes a team financially sustainable. This module covers thank-yous, recognition, reporting, and renewal.

11. Worked Examples & Mini-Projects: Build Your Team’s Business Toolkit

Section titled “11. Worked Examples & Mini-Projects: Build Your Team’s Business Toolkit”

Stop reading about budgets and sponsorships and actually build the artifacts your team runs on. This module is a series of hands-on mini-projects: a real season budget model with working spreadsheet formulas, a sponsor CRM, a grant-pipeline tracker, an automated sponsor impact report that pulls live results from The Blue Alliance API, and a competition travel planner. Every example uses real 2025-2026 FRC numbers from the official FIRST median budget data so the artifacts you build are usable on day one, not toy examples.

12. Common Mistakes & Troubleshooting in FRC Operations

Section titled “12. Common Mistakes & Troubleshooting in FRC Operations”

Most teams do not fail because of bad engineering — they fail because of bad operations: cash-flow surprises, tax mistakes that can revoke nonprofit status, sponsors who quietly walk away, grant applications that get rejected for avoidable reasons, and knowledge that evaporates when seniors graduate. This module is a field guide to the real pitfalls FRC teams hit on the business side, each paired with a concrete debugging workflow and a fix. Learn from other teams’ expensive mistakes instead of repeating them.

13. Advanced Techniques & Case Studies: Building a Hall-of-Fame-Caliber Program

Section titled “13. Advanced Techniques & Case Studies: Building a Hall-of-Fame-Caliber Program”

This is the deep end of the business side: forming and running your own 501(c)(3), building multi-year financial models with reserves and even endowments, scaling impact from local outreach to systemic advocacy, and learning directly from FIRST Hall of Fame teams whose programs have lasted decades. Every case study cites real, verifiable facts from the FIRST Hall of Fame and recent FIRST Championship Impact Award winners. Use this module to think like a program builder, not just a season operator.


Branding, media, and community impact. 8 Modules • 29 Lessons

Prerequisites: Foundations: Visual Storytelling Basics

Section titled “Prerequisites: Foundations: Visual Storytelling Basics”

A start-here primer on the photography, video, and graphic-design fundamentals every media-outreach newcomer needs before producing team content. Learn how to compose a shot, lay out a clean graphic, and speak the language of cameras and editing, with concrete examples tied to capturing your FRC robot, your team, and your competition season.

A strong brand makes your team instantly recognizable at events, online, and to sponsors. This module covers logos, colors, fonts, brand guidelines, and how to stay consistent while respecting FIRST’s trademark rules.

02. Content Creation: Photo, Video & Graphic Design

Section titled “02. Content Creation: Photo, Video & Graphic Design”

This module turns you into a content machine: shooting great photos and video at events, editing them, and producing professional graphics for buttons, sponsor packets, and social media.

03. Digital Presence: Social Media & Website

Section titled “03. Digital Presence: Social Media & Website”

Your online footprint is how the world finds you between competitions. This module covers a sustainable social media strategy, building and maintaining a team website, and keeping your Blue Alliance profile current.

This module connects media and branding to real-world impact: running community outreach and demos, winning the FIRST Impact Award, and turning your story into sponsorship dollars.

Stop reading about media work and start shipping it. This module is a series of buildable, end-to-end mini-projects you can complete in a single meeting or weekend: a real match-day photo workflow, a 60-second highlight reel cut in free software, a CAD-to-render robot reveal, a one-page press release for a local paper, and a script that pulls your match results from The Blue Alliance API. Every project lists the exact tools, real settings, sample copy, and working code so a new student can follow along and produce something publishable the same day.

The fastest way to get good at media and outreach is to stop making the same avoidable mistakes everyone else makes. This module catalogs the real pitfalls FRC media teams hit — blurry photos, copyright-struck videos, posting a minor’s name against FIRST policy, missing the Impact Award character limits, and dead sponsor logos — and gives you a concrete debugging workflow and fix for each. Treat it as a pre-flight checklist before you shoot, post, or submit.

Once your media team can reliably shoot, edit, and post, the next level is strategy: measuring whether your content actually works, building a sustainable content system instead of last-minute scrambles, telling a multi-year impact story that wins the FIRST Impact Award, and learning from the teams who have done it best. This module covers analytics-driven content strategy, building a media pipeline that survives graduation, deep-diving the Impact Award as a storytelling discipline, and concrete case studies from top FRC teams.


Pursue FRC’s most prestigious award. 8 Modules • 30 Lessons

Prerequisites: Foundations: Storytelling and Clear Writing

Section titled “Prerequisites: Foundations: Storytelling and Clear Writing”

Before you write a single line of an Impact Award submission, you need the writing fundamentals that make judges care. This primer teaches you how to structure a story, write with clarity, and prove your claims with evidence, then connects each skill to the real constraints of the FIRST Impact Award (a 10,000-character essay, 500-character executive-summary answers, and an optional video). Start here, then move on to the department’s main lessons.

Learn what the FIRST Impact Award is, what it recognizes, how it is judged, and what makes a team eligible. This module builds the conceptual foundation before you write a single word.

The heart of the award: the 12 executive summaries, the optional judge-feedback question, the 10,000-character essay, and the documentation that backs them up. This module turns your team’s work into a compelling, evidence-based written case.

03. The Presentation, Interview, and Video

Section titled “03. The Presentation, Interview, and Video”

The live, human side of the award. This module covers the 12-minute in-person interview (up to a 7-minute presentation plus up to a 5-minute Q&A), the feedback loop, and the optional 3-minute video.

The Impact Award is won in the field, not the document. This module covers how to build sustainable outreach, measure it, and navigate advancement to the FIRST Championship Hall of Fame.

Stop reading about the Impact Award and start building it. This module is a hands-on workshop of five concrete, buildable deliverables every serious Impact team needs: a live impact-tracking spreadsheet, an automated outreach data pipeline that pulls real awards data from The Blue Alliance, a fully worked executive-summary rewrite inside the real 500-character limit, a reusable outreach-event playbook, and a documentation-form assembly line. Each lesson gives you copy-pasteable structures, real formulas and code, and finished examples drawn from the 2025 Championship winner, Team 5985 Project Bucephalus. By the end you will have produced artifacts you can use in this season’s submission.

Most Impact Award losses are self-inflicted. This module is a field guide to the specific, recurring failures that sink submissions — vague unmeasured claims, ignoring the 3-year window, robot-centric storytelling, missing or login-locked evidence, blown character limits, an interview that can’t ‘describe’ what the rubric asks — and gives you a concrete debugging workflow for each. Every pitfall comes with a symptom, a diagnosis, and a fix you can apply this week, plus a pre-submission checklist and a dry-run protocol to catch problems before judges do.

For teams ready to compete at the District, Regional, Championship, and Hall of Fame level. This module dissects real winning submissions — Team 5985 Project Bucephalus (2025 Championship winner), Team 2486 CocoNuts (2024), and Team 321 RoboLancers (2023) — to extract transferable techniques: narrative architecture, quantified impact systems, multi-year strategy, partnership ecosystems, and the path through advancement to the Hall of Fame. These are advanced patterns, grounded entirely in public, verifiable winning submissions and official FIRST sources.